Brad Frost

Performance As Design

Too often, any talk of web performance quickly ventures into the land of heavy geekery. Terms like DNS lookups, Gzipping, minifying, far future expires headers, caching, ETags and more are thrown around and consequently lose the attention of most non-techy people. This perpetuates a mentality that performance is solely a technical concern that only developers need to concern themselves with. It's time for us to treat performance as an essential design feature, not just as a technical best practice. We all feel it From time to time I get asked what I do for a living. Whenever I mention that I work in mobile, I've had people immediately react "FACEBOOK SUCKS!" Why such an immediate, visceral reaction? They aren't reacting to the intuitiveness of Facebook's navigation, nor questioning the elegance of the Timeline redesign. The whole Facebook clusterfudge had everything to do with the fact that their app was slow as shit. Facebook App Loading The average web page is increasingly obese. We now have more toys to play with, and that means more potential to do damage. Phil Hawksworth brilliantly called out the ridiculousness of these gratuitous, parallaxified websites: Grolsch Website Slowness

If your website is 15MB it’s not HTML5, it’s stupid. Christian Heilmann

While these sites may be visually arresting (though for a lot of them that's certainly debatable), a good many visitors will never stick around to see them. 74% of mobile web users will leave a site if it takes longer than 5 seconds to load. That means you have 5 seconds of someone's time to get them what they want, or they're gone. Good performance is good design The road towards better performance doesn't start with developers or technology stacks (though I'm certainly not suggesting those things are unimportant). It begins with a shared interest on everyone's part in making a product that's lightning fast. Some things to consider:

Ultimately performance is about respect. Respect your users' time and they will be more likely to walk away with a positive experience. Good performance is good design. It's time we treat it as such. *[DETAILS]: Device, Environment, Time, Activity, Individual, Location, Social